PhiladelphiaFew gamers would expect Nintendo’s mascot plumbers Mario and Luigi to star in RPGs, although the original
Super Mario RPG,
one of the Super NES’s swan songs and a cooperative effort between the
Big N and Squaresoft, proved popular, the former company ultimately
attempting to make RPGs without Square’s involvement (a consequence of
the companies’ fallout between an aborted CD add-on for the 16-bit
system), their first effort being
Paper Mario, one of the
better-received titles on the Nintendo 64. With a little help from
AlphaDream, Nintendo would start the subseries Mario & Luigi on the
GameBoy Advance, a decade later remaking its first entry on the Nintendo
3DS as
Mario & Luigi: Superstar Saga + Bowser’s Minions, for the most part a solid rerelease.
The
main quest mostly retains the original version’s timing-involved
turn-based battle system, with cooperative Bros. Attacks between Mario
and Luigi that consume Bros. Points from whoever initiates one of them,
not to mention standard hammer, jump, and magical glove skills. Standard
battles tend to be quick affairs, with the player able to gain the
initiative by having Mario or Luigi jump on or hammer-strike foes
visible in dungeons and in fields connecting them, victory netting both
siblings experience for occasional level-ups, most stats increasing and
the player able to get a bonus for one stat. The system definitely
works, with an Easy Mode giving more predictability in enemy commands
that are for the most part avoidable, and the final battles definitely
taxing the player’s items inventory.
New is the
Minion Quest,
which features real-time tactical battles in the vein of the Dragon
Force series, where the player picks a captain among Bowser’s minions
and seven recruits to accompany them, with battles consisting of several
stages, victory through all of them netting all participants
experience, and defeat merely sending players back to the stage-select
screen with nada. Strategy arises from the Rochambeau formula of melee
units beating ranged units, which beat flying units, which beat melee
units, although certain minions are more powerful against other specific
types regardless of said rock-paper-scissors methodology. The player
randomly gains new recruits after beating stages, and while the subquest
is a little grindy, strategy RPG aficionados will likely find good in
it.
While control has some improvements from the GameBoy Advance
release such as the ability to have the Mario siblings simultaneously
jump, there are still lingering issues such as the lack of detailed maps
for dungeons and the areas between them, with shortcut pipe warps not
labeled on the overworld map at all. There’s also one part where the
game shows players where beans necessary to feed Yoshis are buried, but
then doesn’t keep them labeled on said overworld map, and there were
some moments where this reviewer had to look at a guide to find out how
to advance, something no one should ever have to do when playing a game.
In the end, interaction could have received a once-over.
The
main storyline remains generally the same as in the original release,
and while many have ballyhooed the alleged humor in the dialogue, this
reviewer personally didn’t find the plot all that funny, and in fact
found the
Minion Quest subplot, which actually has a bit more
comedy even in its “failed” jokes indicated by wind gusts, to be
superior, with some background given to Bowser’s children, the
Koopalings, although players are still left in the air about their
matriarch. The translation is largely polished, aside from the
occasional unnatural line, and all in all, the story fortunately doesn’t
detract too much from the gameplay experience.
Yoko Shimomura as
with before provides the soundtrack, which somewhat overuses Koji
Kondo’s signature Mario themes at points, but is mostly pleasant.
Characters also have distinctive speech sounds during dialogue, Mario
and Luigi for instance having Italian-esque gibberish conversations with
the occasional English such as “Oh, yeah!” and “Let’s-a go!”, which
again doesn’t detract.
Whereas the GameBoy Advance version had a
visual style emphasizing pastel coloring, the remake has a different
graphical disposition, 99% two-dimensional, that treads the line between
realistic and cartoony and very much looks pleasant, the only real flaw
being the game doesn’t take advantage of its system’s 3-D capabilities.
Finally,
finishing both quests takes a total of somewhere between one- or
two-days’ worth of playtime, with things to extend it such as finding
all item blocks, uncovering hidden beans, and procuring all musical
tracks.
Overall, this remake is for the most part solid, given its involving turn-based battles, the fun diversion of the
Minion Quest,
nice soundtrack, and superb visual style. However, it does have some
strikes against it such as the grindy nature of the strategy subgame,
the poor direction at points on how to advance and consequential need to
reference a walkthrough, and the general lackluster nature of the
primary plotline. Regardless, it’s very much worth a playthrough by
Mario and Nintendo enthusiasts, the added quest in particular sure to
appeal to tactical RPG fans, and stands as one of the strongest games
featuring the Big N’s plumber characters.
The Good:+Involving turn-based combat.
+
Minion Quest is a fun diversion.
+Solid aural and visual presentation.
The Bad:-
Minion Quest is a bit grindy.
-Sometimes poor direction on how to advance.
-Main storyline is generally lackluster.
The Bottom Line:A nice remake for those who missed the original.
Score Breakdown:Platform: Nintendo 3DS
Game Mechanics: 8/10
Controls: 6/10
Story: 7/10
Localization: 9/10
Music/Sound: 9/10
Graphics: 9/10
Lasting Appeal: 10/10
Difficulty: Moderate
Playing Time: 1-2 Days
Overall: 8.5/10